Dungeon Crawl

I have spent some time with ”Dungeon Crawl”, but after that I can not agree with the beforementioned statement. It is not a bad game, but there are a lot of things that keeps it far from perfection. The biggest flaw is the micro size of this production. The three built-in stages are not enough to enjoy the game for an hour. I hope that the author is working on a extended edition or at least there will be a level editor. After over a dozen minutes spent iwith this game I really need more!

What good could be found in a game that does not last for too long? To be honest – nothing great and nothing new. Simple, clean graphics makes an impression that this is not a big production, but only an excercise fo r a programmer. The gameplay itself shows a different side of this game. There are small things showing that it is a deliberate creation and these details have kept me with a grin on my face in front of my monitor. The gameplay is exactly what the title states – a not-so-easy walk through a dungeon. With each step we discover static maps, battle ferocoius monsters getting stronger with each level and looking out for keys to unlock some of the doors. It is a well known classic approach to a simple RPG. There has been many more games of this kind, some better and some not worth mentioning. Why would I bother to write anything about ”Dungeon Crawl” if it does not even have a random dungeon generator? The answer to this question is secret. Literally, there are some well hidden secrets inside these underground corridors. Every single map has a switch, some ilusory walls and beyond these you can find some waponry, a shield or just a pack of enemies awaiting to be slain allowing you to earn some more experience points.

I believe that after release of a level editor to ”Dungeon Crawl” someone would create a truly epic adventure. The current version of the game offers a lot of space to build up some more interesting dungeon levels. I hope, there will be a bigger release founded upon this little game. Small RPGs also have a fan base. Fellow scene members – do not forget about us!

Bobikowoz

I agree with opinion written by Bobikowoz, but there are something worth turning a blind eye to. I believe that the author did not planned to create a program of high value close to ”perfection”. I belive it was meant to be just an ordinary, simple game. If I am right, that would mean the the goal has been reached. Well, I would also like to see some deeper levels. Do not lose hope, that these will appear in some exended version of this little game.

The man behind ”Dungeon Crawl” is a coder known as TWW – a founder and a member od a demo-goup ”Creators”. In august of 2009 he has showed a preview of Shoot’em Up game called ”Armageddon Preview V2”. It was a sequel to ”Armageddon Preview” released back in 2003 by Mermaid (code, graphics, music) who is an ex-member of ”Creators”. Mermaid currently works with ”Genesis Project” and ”Vision”. To be honest, both of these productions are unplayable, because there is only a spaceship shown on a background with some additional sprites in ”V2”. The project is still in developement, but I have to admit that the graphical part of the previews made an huge impression on me. This is a place where I would like to explain that TWW is a coder, not a graphic artist like Mermaid. If he would, the ”Dungeon Crawl” would definitely look much better.

All in all, although it is a small game, it shouldn’t be totally ignored. It reminded me of the first half of the eighties, which is really good,for sentimental players like me. I will be awaiting for another release created by TWW. I wonder what is he working on right now? The time will tell.

Komek

Share This Post

Prefer paper?

Tony goes Technicolor

And we’re off on another pixelated journey with Tony, but this time in colour. Yes,